3D Animation and Modeling Two-Schoolyear programs

3D Animation and Modeling skills are becoming must-have skills like programming and drastically changing many industries such as manufacturing, entertainment, advertisement, retail, construction, and healthcare.

93% attendance rate through out a school year and 100% recommendation rate proves how the attendees loved this programs. 

1. Two-Schoolyear Curriculum

One schoolyear is too short to cover all fundamentals of 3D technologies and practice them. Students can master fundamentals of 3D technologies such as 3D modeling, 3D animation, sculpting, physical simulations, and lighting and camera work in two schoolyears.   

1) First Schoolyear

  • Master basic functions and operations of the Blender and its editors
  • Understand many preparations for 3D animation and a production workflow
  • Learn fundamentals of materials for 3D models, lighting, and camera work

2) Second Schoolyear

  • Experiment sculpting to produce a 3D character
  • Develop multiple physical simulation such as hair, soft objects, water, and fire
  • Learn advanced techniques such as geographic information system and node-based modeling

2. After These Programs

1) First Schoolyear

  • Students master basics functions and operations of the Blender and its editors
  • Students can develop 3D models with materials
  • Students can make 3D models ready for the animation and produce 3D animations

2) Second Schoolyear

  • Students can prepare Physics based simulations and integrate the result to the 3D animations
  • Students can produce realistic 3D terrains and cities with the geographic information system
  • Students can produce 3D models and animations with the geometry nodes, program 3D model and animation

3. What Students Develop

1) First Schoolyear

Students will develop many small projects. The following images are some samples of them.

2) Second Schoolyear

 Students will develop a 3D character with sculpting, a mountain scene,  a city, abstract 3D art, and 3D models with physical simulations

4. Prerequisite

No prerequisite for the first year student. For the 2nd year, students need to know basic operations and functions of the Blender.

5. Device requirements

1) Operating system requirements

  •  Windows 8.1 and 10
  • macOS 10.13 Intel · 11.0 Apple Silicon
  • Linux

2) Hardware requirements

    • 64-bit dual core 2Ghz CPU with SSE2 support
    • 4 GB RAM
    • 1280×768 display
    • Mouse, trackpad or pen+tablet
    • Graphics card with 1 GB RAM, OpenGL 3.3*
    • Less than 10 year old

         *: Recent CPUs include a graphics card capabilities.

  • 64-bit quad core CPU
  • 16 GB RAM
  • Full HD display
  • Three button mouse or pen+tablet
  • Graphics card with 4 GB RAM

3) Recommendations

We strongly recommend using a three button mouse since a mouse pad that comes with laptop does not support Blender function fully.

We also recommend having an additional device to watch Zoom screen, if your students join the program online.